Computer games glossary


















Throughout the past several years, diversity, equi In Stock. Critical Perspectives on Social Justice in S There is very little discussion of socially just a Exploring Online Learning Through Synchronou Exploring online learning through the lens of sync Handbook of Research on the Global Impacts a The world is witnessing a media revolution similar Study Abroad Opportunities for Community Col Community colleges serve more students than any ot Police Psychology and Its Growing Impact on Police psychology has become an integral part of p Handbook of Research on Competency-Based Edu The majority of adult learners are looking to atta Modern Societal Impacts of the Model Minorit The model minority stereotype is a form of racism Bullet hell : Games and mechanics that involve filling the screen with dangerous projectiles.

It is not clear what the bullets did to deserve their damnation. Probably jaywalking in improbable expanding patterns. Bunny hop: The act of jumping in a first-person shooter, specifically to be annoying. Cheese : Any strategy that enables players to win in a manner unforeseen by the developers. Cheese is increasingly spreadable thanks to the internet. And always delicious. Cooldown : The amount of time you have to feel depressed between using cool attacks.

Typically like playing a party based game of Dungeons and Dragons with your friends, only without the need for a Dungeon Master to handle the action, dice to determine results, or indeed, friends. Class : In which the vast possibilities of the universe are condensed into a few more easily balanced archetypes, the female variants usually wishing they got proper armour.

Closed beta : A brief period of time where developers give a game to fans to test, and then pretend that all of their problems and complaints will actually be fixed before release. Cutscene : A scene intended to convey plot, which in most cases should have been cut.

Double-jump : An affront to physics so common, it is its absence that often feels strange. Dungeon : A sprawling world of monsters and treasure and occasionally a cell.

It is rarely particularly clear who built these things and why. But on the plus side, loot! DRM : An expensive and controversial way of making pirates wait almost a week to play the latest games, sometimes.

And often pay more for the privilege. Episodic : With the exception of Telltale games and very few others, a guarantee that the game you just bought will never be finished and you should not get too attached to anyone.

E-sports : A growing craze in which prodigious expert gamers can make millions and earn the acclaim of the world, before old age takes them in their mids. Emergent : Action coming from the interplay of systems rather than being scripted, though quite often with nudging behind the scenes to make cool stuff happen. Can result in a ban if online, often more out of pique than actual damage done. An owl with an Uzi. Farming : The art of standing around and gathering the same item or killing the same monster to progress through the game without having new experiences or fun.

Free to play : A delightful sweep of games, their goals ranging from simply getting lots of players in and hoping some pay up, to pay mechanics so hostile that they might as well swear at you every time you put in your credit card number.

Can you beat it? God game : A genre of enjoying ultimate power over little worlds of inevitably abused subjects. Ironically died out after everyone lost faith in the market.

Griefer : A player in an online game who gets their kicks by trolling, blocking, killing, and annoying other players. According to Dante, future inhabitant of the Fifth Circle of Hell. Grinding : The art of turning a good eight hour game into an excruciating 20 hour one by padding out fun with calcified not-fun. Health potion : A thing that can recover you from the brink of death, if not beyond, yet nobody ever remembers when a character gets hurt in the course of the plot.

Immersive sim: Games in which you shoot, level up skills, talk, hack terminals, use vents, eat out of bins and read countless diaries of the recently deceased. Indie game : A game claiming to be indie, be it from one person working in a shack to a company funded by newspaper magnates or discovered leprechaun gold. Influencer: A person who plays games for an audience, and is legally required to sit in a gaming chair while doing so.

These computer games rely on 3-D graphics. Examples of computer game. While it is a necessary audio component for a computer game , it does highlight to the player that they are operating a machine.

From the Cambridge English Corpus. Unlike film sound or traditional music, the audio environment in a computer game is nonlinear and often unpredictable. The actual installation space exists virtually within the capabilities of the computer game console hardware and the data contained within the software. This principle applies equally to computer game sound. The computer game also has a representation of time; one hour of real time equates to a year passing in the game world.

Children were allowed to choose a small reward a sticker, a computer game , a small toy after each session. These sounds vary temporally to match the changing weather displayed in the computer game. As an interactive computer game , there are objectives for the player to fulfil and goals to achieve through actions. The creatures and objects in the computer game all emit sounds.

Unlike a computer game environment, a sound installation may be quite ambiguous in its narration, or have no narration at all. Some sounds would need to be static and consistent in placement within the world, remaining unchanged throughout the entire computer game. The algorithmic composition driven by those playing a computer game is no shock to anyone anymore.

In this task, the children are asked to imagine that they are keeping score by counting the scoring sounds in a computer game. It is this very unpredictability brought about by the opportunity to interact with a computer game world, influencing events, that creates this dynamic and unique experience.

See all examples of computer game. These examples are from corpora and from sources on the web. Any opinions in the examples do not represent the opinion of the Cambridge Dictionary editors or of Cambridge University Press or its licensors.



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