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About TheLoo Number of Entries : No comments:. The difficulty level is on a par with Commandos 2, although the introduction of some timelimited objectives is not at all welcome, pushing frustration levels over the edge.

Most of the time the mix between tear-your-brain-out difficulty and satisfaction is just right though. In the end, C3 feels more like an expansionpack than a proper sequel, the fact that it took me only three days to complete it compared to the seven or eight it took to finish C2 strengthening this argument. So there you have it. The online games carry both deathmatch and CTF options, as well as co-op against Al opponents. You can choose to play with either the Allied Forces or standard commandos, the former offering eight types of troops to choose from: gunman, rifleman, medic, engineer, bazookaman, grenadier, paratrooper and submachine gunner.

It will be interesting to see whether such a thinking tactical game, which is based around beating recognisable Al patterns, will take off in multiplayer. Look out for a dedicated multiplayer review in our online section very soon.

Back in the 70s, war comics were all the rage. Every week you could pick up a copy of Warlord and on the bus to school you would read of the continuing adventures of Peter Flint as he lorded his way behind enemy lines killing spies, traitors and German generals. Such comics offered historical fact, an appreciation of other cultures and the ritual killing of Nazis and Fascists - all for the cost of a few penny chews.

But times change. Though the comics are long dead, their spirit lives on in computer games and if any one game has captured the valiant antics of those comic book heroes, it is the Commandos series , where sneaking around Nazi bases, clubbing guards, rescuing prisoners and planting explosives is all in a day's work.

All that was missing were the speech bubbles. The third instalment in the series is now officially on its way, and while it's not 3D, using the same engine as its predecessor, we can't wait to get back behind enemy lines.

The enemies will be much more active and their behaviour incredibly varied. Commandos 2 was a big step up from the first game in terms of Al, and the same will happen again with Commandos 3. Of course even more than the comic book influences, it's the film references that made the previous games. This is taken from Enemy At The Gates. Though Pyro remains quite cagey about what missions will be available, we do know that unlike Commandos 2, the European theatre will be the main focus of the game.

Also, along with the existing game engine, the old cast are returning for another tour of duty, with plenty of new equipment and abilities to play around with, as well as new enemies to outwit.

Interestingly, Pyro is going for a much more story-focused game this time, so rather than being split into many unrelated missions, the plot will cover three acts in a very big story, evidently centred on the latter months of World War II.

We can only guess how this will manifest itself gameplay-wise, but a wide variety of missions and level sizes seems plausible after Commandos 2's gargantuan levels. After making him swear that the new game will be slightly easier than its predecessors, we left Inigo with only one remaining question: will we be able to play as the Germans? Did we mention the Deathma Pyro Studios has learnt the hard way that when offering a new game to the masses, less can often mean more.

While far from disappointing, it is nonetheless a fact that Commandos 2 went the proverbial bridge too far. As beautiful as each meticulous level was and despite the love poured into every pixel, the missions were just too big, the task for the player sometimes too daunting and the key to unlocking the next gargantuan level often identical to the last.

Rest assured, the lads have learned their lesson, and for the next episode in the tactical WWII series we can expect a considerably more varied and well-paced experience. At first glance little has changed the levels are as beautifully 2D and intricate as they always have been, the characters natural and convincingly animated - this time as proper 3D polygonal models - and the interface enhancements allude to little above the cosmetic.

Of course Commandos 3 , now officially subtitled Destination Berlin, is not without some obvious graphical implants. There's a depth to the visuals that's unsurpassed in any isometric game I've ever seen, an effect achieved bythe multilayered environmental effects, such as the driving rain that overflows from guttering and drives into the ground rather than simply falling across the screen like some cheap visual trick.

Then there are the dramatic set pieces and in-game cut-scenes that hope to provide a more story-driven experience than the previous games.



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